Mutagen Slots Witcher 2

Posted By admin On 25/07/22

In The Witcher 2: Assassins of Kings, mutagens are powerful mutation-triggering agents and (with patch 1.3 installed) alchemy ingredients. They allow you to raise your abilities even further. Mutagens can be acquired in two ways: you can loot them from defeated enemy corpses or you can create them as random by-products of alchemy. To undergo mutation, enter meditation and then select the 'Character' option and find a skill with a mutagen slot. Mutations cannot be reversed; as such, it is strongly recommended that you never use lesser or basic mutagens, only greater ones. It is also recommended to have the Impregnation talent from the alchemy tree at level 2 before using any mutagens, because that skill does not affect mutagens which have already been applied.

Impregnation exploit with The Operator[edit edit source]

Witcher 2 Mutagen Slots

Witcher Screenshots by loader » Mon Feb 28, 2011 2:59 pm 0 Replies 1297 Views Last post by loader Mon Feb 28, 2011 2:59 pm; Dragon Age 2 Vs Witcher 2 by loader » Tue Jun 07, 2011 6:24 pm 2 Replies 3542 Views Last post by Elven Tue Oct 08, 2013 8:58 am; Witcher 2 Fixes and Tweaks by loader » Mon Jul 11, 2011 3:01 pm 0 Replies 7973 Views Last. The color of the extra ability you can put in the new extra slot must match the color of the active mutation. Advanced mutations, disctionguished by their yellow color, require multiple types of mutagens, but allow you to use any Abilities from the Red, Blue and Green groups. Changes mutagen points amount to maximum (137 in total, by the amount of dots available for talents) (see screenshot). CD Projekt RED brings us their DLC 'Blood and Wine.' This latest installment brings us so much change. In this guide, you'll learn everything about The Witcher 3: Wild Hunt Mutagen Transmutators and new mutations.

(For those not focusing on the alchemy tree) As of patch 1.1, it is possible to enjoy the Impregnation benefit without ultimately keeping the skill. One may put enough points in the alchemy tree to get Impregnation to level 2, then invest in other trees (not the alchemy tree) as much as possible to get Mutagen skills. In Chapter 3, before you meet The Operator during the quest From a Bygone Era, make sure you have all the mutagens applied already. Then accept his offer to reallocate your talents (using the mysterious artifact). In the immediate talent distribution screen, re-pick all the skills in trees except the alchemy tree. The improved mutagens will remain even though you no longer have Impregnation.

(as of patch 2.1) The effects of mutagens used remains even without selecting the skils. After accepting the offer to re-allocate skill points, you will notice that attributes are boosted even without selecting any skills. It is possible to utilise all 13 slots this way. It however resets back to normal once you save and reload.

Finding Greater Mutagens[edit edit source]

Witcher

If you have seen a frustratingly low number of greater mutagen drops from slain enemies, you might try allocating some points into Side Effect. With 2 points in this alchemy tree skill there will be a 10% chance of mutagens being created as a byproduct of alchemy. Often multiple mutagens are created simultaneously from the same alchemical concoction. There are some alchemical concoctions that require only a few common ingredients, such as the Grapeshot bomb. You can create them one at a time, and they occasionally produce several greater mutagens in the same go. If you do not want to spend the points in that skill, you could do it early in the game to harvest mutagens, then use the impregnation exploit described above.

List of Mutagens[edit edit source]

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Mutagens usually take one of three forms: lesser, basic and greater. Each of these forms raises Geralt's statistics by different amounts.

ImageFormNameEffect ( with Impregnation 1 / with Impregnation 2)
LesserEnhancementAdrenaline generation on hitting foe +1% (+3% / +6%)
BasicEnhancementAdrenaline generation on hitting foe +3% (+5% / +8%)
GreaterEnhancementAdrenaline generation on hitting foe +5% (+7% / +10%)
LesserCritical effectsChance of all critical effects +1% (+2% / +4%)
BasicCritical effectsChance of all critical effects +2% (+3% / +5%)
GreaterCritical effectsChance of all critical effects +3% (+4% / +6%)
BasicMadnessArmor +2 (+3 / +4), Vitality +5 (+10 / +15), Damage bonus on Signs +1 (+2 / +3)
LesserPowerSword damage +1 (+2 / +3 – 4)
BasicPowerSword damage +1 – 2 (+2 – 3 / +3 – 5)
GreaterPowerSword damage +1 – 3 (+2 – 4 / +3 – 6)
LesserStrengthArmor +1 (+2 / +3)
BasicStrengthArmor +2 (+3 / +4)
GreaterStrengthArmor +2 (+3 / +4), Vitality regeneration +1
LesserVitalityVitality +2 (+7 / +12)
BasicVitalityVitality +5 (+10 / +15)
GreaterVitalityVitality +10 (+15 / +20)
BasicConcentrationDamage bonus on Signs +1 (+2 / +3)
LesserRangeSign range Aard and Igni +2% (+4% / +6%)
BasicRangeSign range Aard and Igni +5% (+7% / +9%)

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